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Favorites, to battle! - 7 - The Battle of Favorites! - 7

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#1138
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It's a very difficult game; after the first save, I even stopped streaming to fully concentrate on the game. The map had a fast-respawning area with 4 Hive towns and a Swamp town. Right from the start, the random map generator showed me that it wasn't going to be easy :smile10:. In battles against neutrals, which should have been easy, morale exceeded all acceptable values, and I suffered losses in almost every battle, and of course, at the worst possible time. A planned rush was abruptly canceled because I only found a Guardian of Olympus from Titans on day 116. Since I didn't have mass magic, I had to gather scattered resources in a complete mess. There were terrible mistakes; chains kept breaking. As a result, with great difficulty, I ended up with 122 5 Angels, 26 Monarchs + a decent amount of other units. I broke the Guardian of Olympus, thanks to a visited library and a couple of good artifacts – the losses were small. In the treasure map, I broke through the only road available, cleared the area, and then attacked a pack of Hydras for Pandora + Utopian. There were many of them. While I was micro-managing, they ate up all the time, and then the most unfortunate thing happened. After exiting the battle, in 4 seconds, I only managed to separate the Monarchs, but I didn't even take Pandora. Naturally, a Crag appeared, took Pandora, and then Utopian, and the stats changed from 14 12 to 29 11. I didn't attack. I went back for the Utopian and, just because I could, I attacked. The first fort battle – Shakti had 26 mana, 12 14 7, 24 Monarchs, 5 Angels, 8 simple Vipers, a few snakes, and a few Lizards, but there were 3 morale and expert resistance + boots of resistance. The Crag had 29 11 5, 7 mana, 8! Gray Bears, 5 Thunderbirds, 14 Ducks + a few Ducks and +2 speed! Thanks to morale and the opponent's passivity, who stubbornly didn't want to engage in an open exchange after a Viper removed their retaliation, I managed to kill almost everything except the Bears with minimal losses. I was lucky that the oil I cast reduced the stacks by half, and I hastened the necessary ones. However, towards the end of the battle, the situation was critical. I had 2 Angels and 20 Monarchs + a couple of Lizards left, and the enemy had 8 Bears. There was no money for a bribe, and my mana was gone. Despite running faster with 11 speed, meaning I could move anywhere in 2 turns, Vipers die in 2 hits, Angels, of course, in 1, and Monarchs only deal 1.5 damage to a Bear at most. I was almost resigned to defeat, and then a bribe offer appeared!!!! As Protos explained, he was scared of the morale and poison. I didn't want to miss such a gift, especially considering that 80% of the treasure map was closer to me from that point on! Due to the lack of mana and decent troops, I spent the first few days just reaching the central town and drooling over the goodies. Then I made a couple of good moves, gathered a lot of stats for the Creature of Zeus, and even started taking Utopians with weak heroes. Then, as if I was cursed again, in 2 turns, I messed up everything, lost troops, and missed a lot of moves with my main hero. I also got used to reading the chat, and there's nothing good to see in such moments :smile43:. So, I continued playing without streaming. The center was Inferno, and they stubbornly didn't want to give up Pandora for meat. There were only 3 normal ones on the entire treasure map. I was given 3 Archdevils, but the opponent, who returned with a DD flyer after the bribe and taking the Utopian, immediately ate 2 packs of upgraded Ifrits, both good and not so good. From the third week, I realized that things were bad because instead of 8 Bears, 16 returned! By this time, I had already taken a decent number of Devil lairs, and in the third lair, I had already gathered 5 = I put them in the fort. While the opponent was eating another Citadel respawn, which was conveniently located near his original respawn (which is very convenient), the attack stat exceeded 40, and an attack with a weak hero showed that it had become +1 speed instead of +2. My assembled alliance of Angels was crying :smile27:. But without losing hope, I came up with a cunning plan. Since the last skill of the cunning Shakti gives Ballistics! In terms of stats, I'm ahead. All that's left is to trap him in the town and, at the same time, make his life not too sweet with full control. I take his capital with several copies. But I don't dare to stay overnight. But then, as usual, a complete blunder happens. One of the weak heroes (this scoundrel in a Fire Imp) took all the land with Wisdom and stood in such a way that I couldn't pass through at a critical moment. Naturally, I forgot about the time, deleted it, and when I left one of the powerful weak heroes on the snakes in his main town, I saw this garbage jumping and taking everything back with Wave of Death. Pain, humiliation, nonsense, crap :smile35: :eek:. The growth remained there, + a teleport appeared, although only for one hero, but that was enough to launch a counterattack. On the fourth growth, I was able to gather 17 Archdevils, gave them to a well-upgraded Galtaran, who performed the functions of a temporary main hero while the main one was eating stat-boosting buildings. The Crag was doing approximately the same. By the time of the final battle, unfortunately, I didn't have time to gather an AotD because the key town near which the shield was located was taken ;( But the main thing is that the opponent did what I wanted – he sat in the central town with a fort. There were 28 Gray Bears, 32 Monarchs, 15 Thunderbirds, 7 Angels, 80 Dogs, 24 +1 Sultans, 53 26, antimoral, luck, cloak of negation +1 speed, and an elixir (which was very discouraging). Shakti had 16 Archdevils (1 was forgotten during the exchange), 70 Monarchs, 70 Great Lizards, 3-4 snakes in each stack, 45 40, +2 speed +3 hp, CR, thanks to speed, I immediately closed the door, and thanks to the speed advantage, I quickly reduced the stacks of flying units, despite the elixir. The advantage of 20 attack really helped, and the walls, accordingly, didn't break because I skipped turns with the catapult. In general, a glorious victory for the Horde, a celebration :smile03:, a feast :smile49:, and anticipation of the next opponent. Thanks for the interesting game :smile02:!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
147 days
Game Date
2/21/2015
Reported
2/21/2015 6:48 PM
Rating Impact Archived
HellLighT 1895 1902 +7 ↑
ProtosArchon 1691 1684 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/21/2015 10:55 PM