Okay, playing King's Bounty on a challenge run, where you can generate hundreds of scenarios, scan them for specific units/artifacts, and then create a walkthrough algorithm on a couple of sheets of paper, and follow that algorithm to complete the run – that's a real game, but more in the realm of planning.
P.S. How would you change the "Lightning Bolt" spell so that it's not overpowered but still useful in certain situations? Maybe make it an AoE/mass spell or have it work on units immune to magic.