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How can the game be made more realistic?

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#17
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Ple-Sen
Well, since no one has answered my questions about the smoothness of the animations, we can also talk about cheating... Let's go in order.

1) The vast majority of mass and most frequently used spells belong to the magic of water and the magic of earth. I don't think anyone will argue with that. Is the player to blame for the fact that the game developers didn't balance the schools of magic? No, the player is not to blame. In this case, the blame lies entirely with the developers.

2) The same situation applies to secondary skills. "Diplomacy," "Eagle Eye," "Scholar," and many others are never used by anyone. Why include skills in the game that no one needs? There are two options here: either the original concept of Heroes 3 was different, and these skills were actually intended for active use, or the developers were simply too lazy to bring the secondary skills to a common denominator (in terms of usefulness).

3) Since magic is used only once in seven cases, it cannot have a truly significant impact on the battle. Let me explain: if a hero has all seven slots occupied by troops, then the hero can cast a spell only once every seven turns. In other words, mages have been weakened by a factor of seven (!) compared to knights. Reducing the probability of a magic school appearing for knights is nothing more than an attempt to correct this terrible imbalance. An attempt, I must say, that is rather clumsy, since the size of armies grows much faster than the magical skills of hero-mages. As a result, a fully upgraded knight will easily crush the troops of a fully upgraded mage, especially if the knight also has some kind of magic school (then he will either neutralize the mage's spells or weaken their effect on his army).

What conclusions can be drawn from all this? That I am being artificially forced into some kind of framework. Am I supposed to sit quietly and replay each map N times, so that in the end the random number generator is on my side? No, I won't do that. I will save myself time using Heroes III SaveEditor. Is this cheating? No, it's fixing bugs in the balance and shortcomings of the game. Or am I supposed to put up with bugs too? Or, perhaps, the opinion of the developers is the only correct one in this life? No? It isn't? So why then is any deviation from their opinion immediately equated to cheating? Note that I am not creating a hero with the skills I need from the very beginning. That really is cheating. I am only correcting the consequences of the developers' laziness, who themselves (!) force the player to either replay the map or edit the Save Game. Or you can just put up with it, yes, but why put up with the inconveniences that can be eliminated?

As for the statement that "playing against the AI requires honed skills," I can only say that I didn't express myself correctly, and you misunderstood me. :) By the phrase "honed skills," I meant only that set of secondary skills + corresponding spells + systematic visiting of objects on the map." All this ultimately allows you to have a pleasant and leisurely game against the AI. That's all. I am far from a hardcore gamer and have never considered myself one. In general, to be honest, I don't understand how you can boast about being able to win virtual victories over someone.