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Town Points – Is development becoming too formulaic?

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I wouldn't say that there are few opportunities for rushing in the 5th installment. Necromancy and training peasants into archers are well-suited for this kind of tactic; the quantitative advantage is significant, and there are few or no high-level units at the start. Besides, rushing can also be done with magic, not necessarily with troops: D
I often use hit-and-run tactics, taking only Furies and dividing them into 7 stacks of different sizes. This is especially effective against the Necropolis hero Vladimir; I deliver a devastating blow with an Enhanced Spell and say "Goodbye" to his Furies. And if I also get lucky with the spell, it's even better: cool:
He won't have the opportunity to raise the fallen undead anymore.
" Тьма - рука правая Света , Свет - рука левая Тьмы "

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