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#14
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bolotnik
Take a look at the underground: most of it is just empty space. What was the purpose of that?

Actually, the first post in the thread says: Maps based on real territories.

Spreading out cities, increasing the size of Europe, America, etc., is no longer based on real territories.
bolotnik
And what are all these clusters of cities?

That's how bad people are; they built cities in clusters...
bolotnik
Advice: author, take a look at other author-made maps, of sizes L and XL, made without such complications with XXL. The map layout and unit composition are very well thought out there, so it's interesting to play...

For starters, try increasing the difficulty...
bolotnik
First:
How did you manage to create such a map?

On the page where you download the map, there is a link to an editor set with a modified editor.
bolotnik
And second: it will take a very long time to complete, so it makes more sense to play with flying, a portal to the city, and other nice features. Even with those, it will still take a very long time.

It depends on how you play... King difficulty... without portals, flying, or doors... the last day - 6-3-6

bolotnik
In general, for now, the map seems like a deadly perversion to me, although most author-made maps suffer from the fact that they accumulate 99-99-99-99 skills, all the best artifacts, and an army of at least 1k in each stack...

Well, not quite...


bolotnik
I don't know how it will go, but I can definitely say that there is a huge water space that is not filled with anything in particular...

That's true, but there's nothing to fill it with... in the new version for HotA, it should be more fun...
bolotnik
I'm still playing it, and I can only say that I haven't felt the balance yet, just a huge amount of meat...

What do you mean by balance? You, who have been playing Heroes for 15 years, and the AI, which hasn't learned anything in that time, are in equal conditions?
MontikM
Theoretically, you can create a map of enormous size, but as practice has shown, maps larger than 252x252 (XXL) glitch or in the editor and/or in the game itself.

I doubt it... I suspect that the map size is stored in an integer variable of 2 bytes... i.e., no more than 255...
bolotnik
- The AI is unrealistically stupid, I haven't seen such a dullard yet.

The AI that is actually playing: blue, green, purple; I am playing as brown (all magic is allowed, with an ally).
So, red just sat in the city, pink did the same...
***
The AI is a dullard, just unbelievably so; it either sat there and didn't break through the guards, or it was clueless and just jumped into portals, ran past cities that it could capture, etc.

Sometimes it glitches... why, I don't know, it definitely doesn't depend on the map settings...
bolotnik
Then there's a huge minus - cursed lands on the territory of cities, warriors rejoice, but mages suffer and experience pain... and somewhere there's magical land under the city...

It's unclear why and what for...

This is not a bug, it's a feature (c) it's supposed to be that way.
bolotnik
It seems to me that there is still a lot to be improved, including the guards and monsters, which should be commensurate with the troops. So, when a main hero is on the 5th month, there should already be at least 500 in the stack, but there are only 50-100 monsters...

Just wait until the 12th month... what else can I say...
One player wrote to me that he completely crushed the AI and completed the map in 100 turns, and you're talking about the 5th month...
bolotnik
So, let's hope that an improved version of the map will be released in some time for a more interesting game, and not just a map for getting 99-99-99-99 and everything possible.

You could try giving them a couple of starting heroes... maybe they'll at least run around with them... I don't know.
Yes, that's a problem, but it's not up to me...

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