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Thank you. However, I don't like moving the effect deactivation into a general function:
```
if mob > "NHF" and mob < "NHG" then
StopVisualEffects(mob.."_Effect_Tag");
end
```
Besides, I think it would be better to use:
```
if mob > "NHF_Kiina_creatures_" and mob < "NHF_Kiina_creatures`" then
StopVisualEffects(mob.."_Effect_Tag");
end
```
In case there are new specialists for certain creatures or if we need to create creatures on the map.
Perhaps we should revert to always removing the effect, but if the creature remains (our hero merged with the creatures), we add it back. Or was this done specifically because of delays?
But then we would need to store the battle result as well.