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NHF – new heroes for Heroes V 3.1.

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#1769
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Thank you. However, I don't like moving the effect deactivation into a general function: ``` if mob > "NHF" and mob < "NHG" then StopVisualEffects(mob.."_Effect_Tag"); end ``` Besides, I think it would be better to use: ``` if mob > "NHF_Kiina_creatures_" and mob < "NHF_Kiina_creatures`" then StopVisualEffects(mob.."_Effect_Tag"); end ``` In case there are new specialists for certain creatures or if we need to create creatures on the map. Perhaps we should revert to always removing the effect, but if the creature remains (our hero merged with the creatures), we add it back. Or was this done specifically because of delays? But then we would need to store the battle result as well.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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