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won the generator for fun!
the opponent's green two-way portal was non-functional a day's journey from the main, and a day later the road ended at the exit of a one-way portal, and if you trekked to the entrance, it was another 3 days through the desert
but the red player fell for the Müllich, Monere, and 3 Conscripts at the respawn and didn't restart, although both had a full supply of restarts
the opponent wasn't bothered either that the 4 bots on the map were also Castles
I had 2 external dwellings of Marksmen, and a pendant +3 morale/luck from a pack of Gr. Basilisks, but the gravy train ended there -- terrible poverty, for a long time I couldn't even buy all the shooters from the external dwellings! :smile39: both roads were blocked, I had to, until the Angel that dropped on day 117 from a minimum Conscripts spawn, spin around the respawn, fighting my way to the treasure chests, but I didn't even have enough gold for a Citadel, Horses and Griffins in the Fort, and only 6 heroes total -- on a size 12 map!!! :smile43:
on day 121 I capture the orange Castle, build a Citadel there, and leave a Druid with a shooter, the main army rides across the entire map to another front
at night, the computer, whose main army I had already killed, pulls off miracles (Lightning Bolt scroll, Expert Ballistics, and also a Cannon that picks off singles) and recaptures the town on the last sliver, income back to 500 :smile05: but my hero -- level 12-13 somewhere, with Earth Magic, Offense, Armorer, Tactics, and Wisdom -- takes a corner village, around a bunch of Hives and Pandora's Boxes
I take the Angel back to punish the orange lagger, and on day 127 the slacker with the Angel approaches the purple Castle
on day 131 the red player builds tier 5 dwellings, no DD and no Fly, follows a surrender... GG, thx for the game))
the opponent's green two-way portal was non-functional a day's journey from the main, and a day later the road ended at the exit of a one-way portal, and if you trekked to the entrance, it was another 3 days through the desert
but the red player fell for the Müllich, Monere, and 3 Conscripts at the respawn and didn't restart, although both had a full supply of restarts
the opponent wasn't bothered either that the 4 bots on the map were also Castles
I had 2 external dwellings of Marksmen, and a pendant +3 morale/luck from a pack of Gr. Basilisks, but the gravy train ended there -- terrible poverty, for a long time I couldn't even buy all the shooters from the external dwellings! :smile39: both roads were blocked, I had to, until the Angel that dropped on day 117 from a minimum Conscripts spawn, spin around the respawn, fighting my way to the treasure chests, but I didn't even have enough gold for a Citadel, Horses and Griffins in the Fort, and only 6 heroes total -- on a size 12 map!!! :smile43:
on day 121 I capture the orange Castle, build a Citadel there, and leave a Druid with a shooter, the main army rides across the entire map to another front
at night, the computer, whose main army I had already killed, pulls off miracles (Lightning Bolt scroll, Expert Ballistics, and also a Cannon that picks off singles) and recaptures the town on the last sliver, income back to 500 :smile05: but my hero -- level 12-13 somewhere, with Earth Magic, Offense, Armorer, Tactics, and Wisdom -- takes a corner village, around a bunch of Hives and Pandora's Boxes
I take the Angel back to punish the orange lagger, and on day 127 the slacker with the Angel approaches the purple Castle
on day 131 the red player builds tier 5 dwellings, no DD and no Fly, follows a surrender... GG, thx for the game))
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
(с) Roger Zelazny
(с) Roger Zelazny