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Mafia 93. In the Name of the Moon! ☾

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#1388
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Overall... Guys, this is my best game. All my GMing in the Mafia led up to this, and I wouldn't hesitate to call it a MASTERPIECE. The setup was balanced – I could feel it. The Mafia had a good start, with plenty of neutrals, but as the game progressed, the town could become very dangerous, so the Mafia couldn't afford to stall for too many nights. The neutral, initially pro-town, could turn into a serious threat to the town itself with successful plays. Of course, there were some underappreciated and overrated features, as in all my games, but overall, the balance was there. I think luck played a key role here. Of course, the Mafia were great, and the town sometimes made not-so-great moves, but if, in the third night, Nefela had blocked Sezam (and she suspected her, because she went to kill with ignore-investigation), the game would be going on right now, and the Mafia would be nervously smoking in the chat. A dry victory... well, that's just my karma. The Mafia either wins outright or loses completely. The setting itself turned out to be very interesting. I became familiar with the masterpiece of Japanese drug production relatively recently, and I've been following the new adaptation since its release. After half a liter of tea, a kind of fusion of both adaptations and the original comic was born in my mind. Some ideas were written down five minutes before posting the setup to the workshop, while others were developed and refined over a long time. The six endings, two for each side, came easily and, as players joined, became more and more detailed. The course of the game, and especially the finale, evoked mixed feelings. I was genuinely happy for the Mafia's victory, because the Mafia chat was a very fun group, and, dare I say, the players didn't quite live up to the names of their characters (taken, as you know, from the names of different minerals), but my heart ached for the kindest of the endings – the town's victory with the initiated warrior girls alive, which would ensure Usagi's survival (even if off-screen), the resurrection of absolutely everyone, gensen, and cuteness. Overall, I have unusually few complaints about myself. Of course, there were mistakes, careless words, unsuccessful experiments, miscalculations in the balance, but overall, everything went relatively smoothly. Regarding the experiments: Clues based on a set of concepts, not on a profile – good. I will continue to use this. Perhaps I should filter the list more carefully. Maybe I should follow Heroist's advice – instead of giving links to the Wiki, give short summaries. But I think the direction itself is very good. Initiation – not bad. It didn't quite work out, but it was successful. Despite all the precautions, the Mafia had a significant advantage at the beginning, which they took full advantage of (luck also played a role – a serial killer killed one of the roles that was going to be initiated, and the Mafia took out another one in the second night). I think this idea has potential, and modifications are possible; we need to think about it. Mafia anti-journalist – very good. Yes, the Mafia knew exactly who would be interviewed, and they sent their diversion for sure; that's how I planned it from the beginning. Perhaps it should be more limited, or it should be given with an eye on the next night, but overall – not bad. I don't want to remove the journalist; journalists are cute. Prediction – this was in "Doctor" and didn't work out too well again (or rather, it didn't work at all). I still think this neutral role is good. Fixed schedule – perfect. With my schedule (work from morning to five in the evening plus three days a week of training), with a 24-hour night, you could easily spend two days without a newspaper, but here, even taking into account my workload, all the neutral roles were sent out on time, and when I returned from work, all I had to do was fill out the table, come up with some text, and add a couple of clues. I highly recommend this to all GMs, especially those who have trouble with time. Thank you all for the game! I don't want to single anyone out; the main thing is that it was fun and interesting, and I hope the players got a lot of enjoyment, even with the intense craziness and unfortunate moves. Whatever Nebok says, we know: games are played to relax and have fun. But still, I want to thank our wonderful Mafia chat, which gave me a lot of positive emotions and half the pleasure of running the game! Guys, you're the best! And don't even dream of getting away with gensen. ^The canon 80 level from the author of the original manga, by the way.
А, вот почему.

🏹🎪+⛓️♿=💕