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Can you tell me how to fight when the speed is the same? When the speed is different, everything is clear, but when it's the same, I get really scared because I don't have a clear understanding of what I need to do to attack first and also deal a counterattack. The only thing I do when there are many units is to try to distract the top unit because it's the first in line.
I used to struggle with this myself; there are many aspects to consider. Ideally, you should read about this in detail in the game manual; there's a whole subchapter dedicated to it.
In short, the turn order is exactly the same as when there's a speed difference.
Here's an example for clarity:
12a (here and далее, numbers = speed, a = attacking side), 10a, 7a, 7a, 5a, 5a, 4a - on the side that initiated the attack, from top to bottom on the battle grid.
12b, 11b, 7b, 7b, 6b, 5b, 5b - on the defending side, from top to bottom on the battle grid.
The turn order in the first round (not taking into account slowdowns, speed boosts, and other spells that affect unit speed):
12a -> 12b -> 11b -> 10a -> 7b -> 7a -> 7b -> 7a -> 6b -> 5a -> 5b -> 5a -> 5b -> 4a
In the next and subsequent rounds, when the speed is the same, the side that hasn't finished its previous turn will go first; in our example, this is 12b. However, if the 5b unit kills the 4a unit in the first round, then the 12a unit will go first; this rule also applies to all subsequent units.
There are also many interesting tricks, such as "stealing a turn" with blindness/berserk, eliminating the right stacks, and so on, but this is more situational and "advanced."
I hope I explained it clearly, because I also struggled with this for a long time.