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I haven't played the "Unicorn Empire" maps for a long time, so I decided to take a look at the new version of the 3rd map. Since my previous version was 1.1, and now it's 1.2, I'm currently sharing my overall impression of all the changes. The old version differs from the new one, just as old differs from new. It's as if a bar of precious metal has been polished with velvet. Wonderful. Andreas now reaches the keymaster, the goblins, which I used to love adding to my army, have been changed, and the battle with Bertrand has become difficult (although here, perhaps, it's just the way the game is set up). Finally, the latest innovation is the chase. The chase was a 100% success. (To the author: Bravo!) Andreas was constantly "on his heels." At times, he was only 2-3 movement points short of catching Varens. My heroes differed in two skill points: Andreas had basic logistics, while Varens had masterful "path of war." An alternative remains for the "slow movers." I couldn't complete the path this way. My Varens couldn't take the second gate without "berserk" and "subjugation" (and probably won't be able to). The computer defends almost perfectly on the "hero" level – I have no chance (although it rates the danger as low). Despite all this, I'm far from thinking that anything needs to be changed here. I like the author's version of defending the short path. On easier levels of the game, and with the changed character development (compared to mine), the gates will be passable. It won't be easy, but that's what the shortened route is for.