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Town Points – Is development becoming too formulaic?

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CTPAHHuK
If you hadn't declared so loudly that you were going for a rush, you would have also said that you were going for a hit & run. :)
Incidentally, hit & run was also something people wanted. Initially, you couldn't retreat any unit by one turn, only the hero. And 90% of the Nival forum audience welcomed this. But now, for some reason, no one is upset:confused:
I may have been too hasty about the rush. But I don't know... If the opponent has exactly the same set of units, what's the point of a rush? You can't catch them off guard in terms of development. The reason is the Town Points, which clearly indicate when each building should be built. :)
[QUOTE=Uke-by_HoMM![Zavulon]Regarding Town Points. There were some messages about the fact that due to the Town Points, you can't build a Capitol on the second week, I will refute this information! I played as Humans, developed slowly, and built a Capitol on the 12th day.[/QUOTE]
2 Town Points at the start +7 +7=16:)
Therefore, the Capitol is built on the last day. Look at the building choices for 15 Town Points. I will definitely build the 7th level for everyone except Humans. That's exactly what I meant.
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