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The game dragged on way too long because of the one-way paths((( The start of the game was quite brisk... On the first week, I built cavalry in the citadel. At 122, I took a level 2 console. On the second week, I cleared a corner where there was almost nothing. Kyrre leveled up perfectly! On the third week, I messed up and sent a noob with an army following another noob toward the central village into a one-way path (I forgot that it always has two exits). I ended up at the opponent's respawn, and he attacked me with his own noob with an army. It was a very interesting rehearsal for the finale, except the main characters were noobs))) I paid him off. Then I took the central village and the Dragon Utopia not far from it (they gave some junk), cleared the treasure zone nearby; nothing interesting other than experience boxes. On the third week, I put dragons in the main town, on the fourth I took the dragon external dwelling, and at the end of the week, I placed dragons in the Castle of the opponent's Rampart player. Also on the fourth week, I took the second Dragon Utopia (and the last for the game); they gave a water book, water boots, etc. (basically, junk again). By this point, I had built two level 5 Mage Guilds, but they didn't give any control, except for Town Portal. On the fifth week, I went to clear the corner of the orange and turquoise players, but there were only experience boxes there too—no artifacts, no Dragon Utopias((( On the sixth week, I paid a visit to my opponent after first clearing his treasure zone, but as usual, I found nothing interesting there (I don't suppose a ring for +1 HP counts). Meanwhile, I had gathered a decent army with double: 19 gold dragons, 34 cavalry, 6 angels, 107 grands, 54 dendroids, 160 cents. The opponent Town Portal-ed into his main and attacked me with 11 fire birds, 11 angels, 54 ducks, 900 skeletons, and some small fry... In terms of stats, our mains were roughly equal (except for magic power, where Shakti had a twofold advantage). The first finale took place! The opponent out-spelled me in it. After that, I was left with 52 grands, 2 angels, and 3 cavalry. The opponent was left with 1 angel and over 800 skeletons. I paid him off and offered a draw. The opponent refused, saying he had full control. Two days later, he attacks me in my main, again trailing in army size and hoping for his magic. At that moment, I had 55 grands, 5 angels, 200+ cents, 50+ pegasi, 19 dendroids, 130+ dwarves, and the 3 cavalry who survived after the first finale. He had 894 skeletons, 1 angel, and 40 medusas. That was an awesome finale!!! With all the magic special effects from the opponent))) He started with Armageddon and finished with Earthquake))) Only I had a bit more mana left, about a hundred. First, I resurrected 48 grands—Kyrre can't do without them—then anti-magic on them, then I resurrected my angels and put anti-magic on them. Then the skeletons rushed into battle (after the earthquake), they were selflessly stopped by dendroids and cents, while the grands hammered them in a straight line. Then I used a calculator and landed two explosions in a row on the skeletons, and finished off the rest with angels and grands. ГГ. Many thanks to my opponent for an exciting game! The chances of winning were ghostly, but luck favors those who push)))

