For me, the proposed changes to the 3rd map aren't very clear. If a player brings the main hero without logistics (and Andrias gave him some), it's a planning error on the player's part. The path to correcting this should only exist through replaying the 2nd map. There are no significant losses on the 3rd map while completing the prophet's quest. The map provides an opportunity to feel very comfortable. The only element of intrigue is the intensity of the pursuit of the main hero. (It would be good if there was an incentive to move even after the teleport, similar to Andrias in the first part)
I played the 4th map without the Dominion curse. (message #106). And I wrote a lot about the Monocite back in the day (RedHeavenHero won't deny it). The current version is so well-made and convenient.