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#1115
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In this game, template number 7 was used, with one powerful hero. From the start, two promising heroes emerged: Caitlin and Adelaide. Adelaide received a town on turn 3. It didn't take long, and on turn 6, diplomacy was granted. I chose a land cartographer and noticed that the opponent also had one. On the second turn, I had to slowly clear my treasure on the sands, but it was worth it: 2 cons on level 6 angels, a Utopia 2 with Combat Zeal, and a scroll of Fly. On the third turn, I ventured into the dungeon in the central treasure, while the opponent went into their own treasure on lava, where I could see everything. I cleared the center quite well, with all stats around 30, and I saw that the opponent, in the beginning of the fourth week, started making liches with Isro and Galtran. I decided to rush him, and I also had shackles. In general, on turn 146, I jumped to the town in his treasure, and the opponent decided not to wait any longer, as everything was falling apart there. A major factor was that the opponent didn't get anything for control from his two treasures.
Thank you for the game.

UTC+03:00, icq 593626431

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