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Twilight of Darkness

#53
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jjoker
Thank you for the map; the concept is very interesting. But! After capturing all the castles and defeating all the AI heroes, the game turns into a boring, step-by-step destruction of the Red Tent guardians (I assume this is the last obstacle to the one-way portal). I played on "Hero" difficulty with the Orcs, but due to the lack of a threatening concentration of AI forces near each flag (I didn't encounter a danger level higher than "medium"), it was quite easy to deal with them using a defensive tactic within the city ("a problem" in Heroes 5 – the AI's tactical weakness when attacking city fortifications). I agree with the previous statement – the diplomacy and quest system needs to be reworked; otherwise, they are meaningless. To do this: 1) strengthen the AI, 2) make the rewards for completing quests much more significant (e.g., skill bonuses, artifacts).
P.S. 1) The "Ogre Club" can be obtained by flanking the guard patrol. 2) It is extremely difficult to find the Elven Archers in the forests to complete the quest – it strains your eyes. 3) If technically possible, for balance purposes, the Orcish castle should definitely have the "Frightening Roar" spell – without it, I believe that from the 6th game month onwards, destroying the Red Tent guardians becomes a tedious process. Over 200 Phoenixes are the reason. Once again, thank you for the map and the opportunity to play as the Orcs. I look forward to the continuation with changes in the balance.

All hidden creatures (like the Elves and Wolves) can be easily found by pressing the Alt key. Sergey often places creatures in such a way that they are not immediately visible