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#1102
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Because the hero had the first skill that provided logistics, he confidently used a dual-element town and didn't use the 111 strategy. The plan was well-executed, and development was good. The economy remained strong, and he built the main town's Council and Parliament early on. Although he couldn't build the Angel Hall in the second week, it ensured that the strategy was implemented smoothly, and he built a level 4 guild to get teleportation in the third week. After capturing the second town, Hell, he quickly upgraded Pit Lords, turning the regular troops into Demons. By the third week, he had 61 of them, and easily captured Utopia to get the artifact. Although the opponent had 6 Angels, 6 Phoenixes, and 200+ Skeletons in the second week, they suffered heavy losses, and their economy couldn't support the smooth implementation of their strategy. They rashly attacked my territory. The final battle was very dramatic. YaR's main hero's magic resistance skill resisted all my spells, which was impressive. However, the 61 Demons were like gods, destroying all the enemy troops. YaR concentrated too many troops, causing his economy to collapse. He had the speed of the Phoenixes but didn't use it. With heavy troops and no flexibility, he had no chance to recover after being blocked. Thanks for the game.

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