On the black side, I got to play against a fairly nice pair again. After the 1st restart on a SM map, it dropped a 2nd time (6 zeros from the start isn't bad for a coin :smile06: ). I assumed from the start to play contact templates and rush if possible.
On the first day I saw Isra in the tavern, 2 external dwellings of air elementals, an external dwelling of fire elementals and psychos. A stable right on the road and a bunch of money objects. However, this wasn't worth restarting, and I decided to play this hand.
Isra grabs attack and earth immediately. Crypts with 5 vampires each are nice, 30 air elementals clear everything perfectly.
On the 3rd day I scouted a GO, but 10-19 titans is unpleasant. I took a Dwarf Cottage (20) and am preparing to take a Pandora's Box with the wasps.
The wasps broke through the Green Dragons, spent all the mana, but split them decently, there were 43 of them. Isra only has basic wisdom, so I avoided it for now.
Meanwhile, I scouted 2 external dwellings of Faerie Dragons, another Dwarf Cottage, a crypt, and an Imp Crucible.
The only downside is only 1 secondary entrance to the underground.
On day 115 I took another Dwarf Cottage. Skeletons are already 165, and I lost some air elementals, 27 left.
Day 116: a scout hero took an external dwelling of psychos, everything was brought to Isra, and she maxes the Imp Crucible :smile13: , and after that another Dwarf Cottage, though I didn't keep track of the timer (6 minutes for an SM map on a chessboard layout is very harsh)
and I lost a lot of movement points with scout heroes. 17k gold :D
117: 2 external dwellings of Faerie Dragons, I'm preparing to buy up and take the Medusa shrine and Naga palace with scout heroes. I didn't build birdies, otherwise I would have faced a financial crisis. With Isra I finally took the Pandora's Box, got 20 greater basilisks.
121: No external market and the money flew by quickly, someone else took the Medusa shrine, passed it to Grinya who leveled up earth on zombies, after that breaking the Naga palace 4 to pieces. Isra split to go home to regenerate mana and study Slow in a shrine. After Isra got 3 normal skills, she no longer wanted to level up anything decent normally, resulting in Navigation, Catapult, and Intelligence. And only in the last slot somewhere
around the 2nd week they gave Logistics.
Grinya immediately saw a well on the secondary hero, and I start regretting that I split Isra :( could have made about 100 more skeletons.
On day 123 I took a Cloak of +2 Speed, the dungeon, split Isra there and took the level 2 Griffin Conservatory.
Just insane amounts of meat: 37 greater Faerie Dragons, 316 skeletons, 30 greater basilisks, 9 psychos, 1+ 47 air elementals, and 2 angels.
125: Broh with a scout and trumpet checks a treasure chamber, it's on the sand and surrounded by mountains, but a 2nd one is spotted in the underground. I took another Imp Crucible, bought Gunnar and built him 1000 exp in the dungeon and a nearby pillar, immediately leveled Tactics to expert.
126: I broke into the treasure chamber, 90 medusae hit hard -80 skeletons, but I raised 30 and freed a hero Gosha from prison, level 5 with 3 stacks :)
Gosha, in turn, killed 50+ Pit Lords, for Xarfax level 20, with expert earth, air, intelligence, and a bunch of useless junk.
127: The army was passed back, and Gunnar on a dungeon respawn takes 10k exp from Liches, gets attack and earth, and is immediately set up to become the main hero.
Isra runs to capture +2 HP, and a Dragon Utopia is scouted, to be taken at the start of the 3rd.
131: Besides the vial, I also took a Pandora's Box, granting a full 4th level of magic :)
by the way, on the 2nd week, due to the timer, I catastrophically missed the moment for the guild and only started building in the dungeon on the 3rd.
132: Gunnar, with some supply, takes the mini Dragon Utopia, gave a Chalice and Boots of Speed :smile13: Isra stands near the GO with doubled mana.
133: All the time was spent on breaking through 18 !!! titans, and I remained near the GO.
134: I took Stinger's main and started scouting his roads.
135: I discover Gurni at a Dragon Utopia, on his secondary hero. I attack, he has no mana, so I cast Slow, and the Faerie Dragons with Luck hit the marks. In response, the marks and Ballista kill my angel (I prudently left the 2nd one at home with Gunnar), and a surrender follows.
On 136: FB was cast
Isra 12 13 11(154) 48 greater Faerie Dragons 337 skeletons 15 psychos 1 greater basilisk 1 fire elemental 27 air elementals.
Gurni 25 15 5(60) 45 marksmen 150 skeletons 16 harpies 2 angels 4 greater efreet 1+1+1 nomads
We exchanged Slow and Meteor Showers, then he gave up skeletons, and after Slow wore off, he also killed the harpies.
He killed almost all my psychos and the angel, and a surrender follows.
On 137: I scout his other secondary hero, a scout hero with all the remaining meat, while Gurni sits in the castle. I can't reach the castle, but I can reach the scout hero.
Xarfax learned Town Portal in the dungeon last turn, I build it and bring a birdie, and Isra on a birdie and fire elementals with Armageddon finishes off the remnants of the army, and all the artifacts dropped too. After that, a forfeit occurs.
Thanks for the game!
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