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Finally, I almost finished the game. I ignored the quests involving diplomacy and simply destroyed everyone. I finished in the 8th month. Bug: after destroying all the blue faction's heroes and taking their last Castle, the mines and creature dwellings didn't become neutral; the tavern still displayed resource and income statistics. It normalized after a week. I didn't finish the game by going after the artifact – it wasn't interesting anymore. Regarding the quests: I appreciate their presence, but I don't like their purpose. There's no point in decimating your army in the arena or obtaining artifacts with significant losses if it's much easier to defeat one such army, as it guards the artifact (one of three or four), belonging to another Faction. The map itself is good, beautiful, and diverse, but the quests need to be balanced somehow. I liked the idea of diplomacy, but the implementation is still lacking. I was surprised by the presence of the Tear of Ascha in all enemy Castles. I played without Cyclops and one high-level creature building (this goes back to the question of purpose). If you are going to further develop the diplomacy system, I would like it so that captured Castles become the territory of the new owners, with all the consequences. Otherwise, it's strange that there's a reputation penalty for a mine, but only if there was a hero in the Castle. Messages about a decrease in reputation during war are also irrelevant. Thank you and good luck with the further development!