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We chose almost all restarts, including one for a meeting. The distribution turned out strange and not very interesting.
I spawned in the Dungeon, but immediately have Galthran, two native heroes - 120 skeletons from the start. So the ghost block fell fairly easily. Scouted a bit - two dwarf dwellings by the roads, two external skeleton dwellings, a Griffin Conservatory, a portal behind the dogs. Obviously, I need to play, I don't spend the last 111.
On 112, I enter the first dwarf dwelling - there's max with a ghost stack. Decided it's not worth it for now. Broke through the dogs, on the other side is grass, but a horde of orcs blocks the path, bad.
On 113, I enter the second dwarf dwelling - at 20, it turned out to be without a stack. Took it very easily with minimal losses, farmed some skeletons, built and bought liches, and thought it was time to break through the maxed one as well. I enter and get wrecked. Only 90 skeletons remain, counting those raised in the dwarf dwelling. The gold obtained is good, of course, but it's hard to build knights - no ore.
114 - have to essentially skip turns, since there's nowhere to go.
115 - broke through the Griffin Conservatory - min [minimum], annoying, should have started from it... But freed up the wood and built a market. Tanth discovers a very unpleasant fact - Roadless Movement on broken terrain. One exit up - behind the orcs, the second - behind the magogs. I approach the orcs and hope they don't kill me on 116...
116 - they don't kill. I trade for ore and build knights, buy them out, move to the surface. There - almost 100 basic lizards and red heroes. In general, my playthrough turned out to be optimal. I break through the lizards very easily (they decided to shoot the vampires), I attack Lorilei, who was glowing in the tavern as the best hero. She has some complete garbage, 8 lizards with a ballista and a tent are given up. I also kill Pyre nearby. I find Gervulf with 2 wyverns.
117 - Gervulf chases my Tanth away and runs back to his base. I grab Conflux with a built-up capital and a market, secure the contested territory, take the level 20 dwarf dwelling there. Result - knights in the citadel, 146 skeletons, and gold to buy out.
121 - I buy out, get an angel. In principle, I could have gone to finish them off, but decided to play it safer. I run with a secondary hero for the magogs.
122 - there's snow there, an external mage dwelling, quite far to run.
123 - along the way, the Necromancer's Cloak is found and secured. I set up a chain under the orcs.
124 - I defeat Galthran to replenish mana and learn 2nd magic, Clavius comes out on the Rampart respawn. Already 300 skeletons.
125 - everything seems fine, I go on the attack.
126 - 400 skeletons, 4 mages, 4 liches, an angel, and 5 knights enter the swamp.
127 - the capital is captured without a fight. Nearby, an army and Tazar are visible. The army isn't particularly strong.
131 - I chase Tazar away, free a prison with 100 elves, pulling out an excellent Tyraxor with expert Logistics from there. Essentially, all that's left is to cover the enemy army with any hero, and the capitulation comes.
Thank you for the game!
I spawned in the Dungeon, but immediately have Galthran, two native heroes - 120 skeletons from the start. So the ghost block fell fairly easily. Scouted a bit - two dwarf dwellings by the roads, two external skeleton dwellings, a Griffin Conservatory, a portal behind the dogs. Obviously, I need to play, I don't spend the last 111.
On 112, I enter the first dwarf dwelling - there's max with a ghost stack. Decided it's not worth it for now. Broke through the dogs, on the other side is grass, but a horde of orcs blocks the path, bad.
On 113, I enter the second dwarf dwelling - at 20, it turned out to be without a stack. Took it very easily with minimal losses, farmed some skeletons, built and bought liches, and thought it was time to break through the maxed one as well. I enter and get wrecked. Only 90 skeletons remain, counting those raised in the dwarf dwelling. The gold obtained is good, of course, but it's hard to build knights - no ore.
114 - have to essentially skip turns, since there's nowhere to go.
115 - broke through the Griffin Conservatory - min [minimum], annoying, should have started from it... But freed up the wood and built a market. Tanth discovers a very unpleasant fact - Roadless Movement on broken terrain. One exit up - behind the orcs, the second - behind the magogs. I approach the orcs and hope they don't kill me on 116...
116 - they don't kill. I trade for ore and build knights, buy them out, move to the surface. There - almost 100 basic lizards and red heroes. In general, my playthrough turned out to be optimal. I break through the lizards very easily (they decided to shoot the vampires), I attack Lorilei, who was glowing in the tavern as the best hero. She has some complete garbage, 8 lizards with a ballista and a tent are given up. I also kill Pyre nearby. I find Gervulf with 2 wyverns.
117 - Gervulf chases my Tanth away and runs back to his base. I grab Conflux with a built-up capital and a market, secure the contested territory, take the level 20 dwarf dwelling there. Result - knights in the citadel, 146 skeletons, and gold to buy out.
121 - I buy out, get an angel. In principle, I could have gone to finish them off, but decided to play it safer. I run with a secondary hero for the magogs.
122 - there's snow there, an external mage dwelling, quite far to run.
123 - along the way, the Necromancer's Cloak is found and secured. I set up a chain under the orcs.
124 - I defeat Galthran to replenish mana and learn 2nd magic, Clavius comes out on the Rampart respawn. Already 300 skeletons.
125 - everything seems fine, I go on the attack.
126 - 400 skeletons, 4 mages, 4 liches, an angel, and 5 knights enter the swamp.
127 - the capital is captured without a fight. Nearby, an army and Tazar are visible. The army isn't particularly strong.
131 - I chase Tazar away, free a prison with 100 elves, pulling out an excellent Tyraxor with expert Logistics from there. Essentially, all that's left is to cover the enemy army with any hero, and the capitulation comes.
Thank you for the game!
Подарок от Gomunguls на ДР :)

Осень-Зима 2013-14.
Осень-Зима 2013-14.