The roads turned out to be average and, as always, twisted. But Dessa, Gunnar, and Pir covered this shortcoming.
The home respawn is large and rich. Thanks to the gnome dwellings and crypts, I quickly rose; even on the second week, I wanted to place angels, but kept the money for buying units.
In the first week, I scouted neighboring zones and returned to my own lands to manage things. In the second, taking cons +2+1, I went to the center, taking one AI and an AI treasure site. On the third, I took a Tower from my AI ally and finally dealt with one branch of AIs. I went to the second center; here was the first Dragon Utopia, money for angels.
And then it all took off: built 2 towers, got TP and flight. One Dragon Utopia after another, and a cap was found. Dessa and Gunnar were leveled up equally with full control; I started seizing Castles from the opponent. And when he came into view, I attacked with Gunnar. It was an interesting FB with equal parameters and good magic, but Gunnar's mana decided it. Tamika had bracers, so GG couldn't leave.
Thanks for the game!
The starting hero and main was Charna, not Tamika.
The roads were distributed as very long ones, and all roads to all castles. Logu Charna received only in the last slot. The Dragon Utopias were good; in the first Dragon Utopia there was a kettle and кз.
The finale was won by whoever had more mana. Thanks for the game.