To katrine, I'll draw an analogy with Heroes of Might and Magic III - if you have money for cavalry but lack crystals and mercury for monks, is that also a stupid design choice???
Nival achieved something with this system that no other company could have: they eliminated the "rush" strategy. Whether to play aggressively or not is up to the player, not some guys in an office.
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool: