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Town Points – Is development becoming too formulaic?

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#82
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To katrine, I'll draw an analogy with Heroes of Might and Magic III - if you have money for cavalry but lack crystals and mercury for monks, is that also a stupid design choice???
And monks aren't a prerequisite for cavalry;)
Nival achieved something with this system that no other company could have: they eliminated the "rush" strategy. Whether to play aggressively or not is up to the player, not some guys in an office.
Хронология вселенной Might and Magic
Katrine
Третьи или пятые? Теперь Вы сами выбираете иконки
Диалоги с Модераторами
Сейчас играю в Diablo II LoD
:cool: