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"only XL-2"

#82
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Aiwe
In this scenario, it's not beneficial for Blue to choose random.

As an alternative, Blue can choose either a fixed faction or random + color (without changing).
This gives Blue an uncompensated advantage, meaning they choose the faction, and Red gets nothing.

I propose the following:
1. First, Red decides if they want to play random. If so, Blue chooses the template, and the color changes during restarts.
2. If Red doesn't want to play random, Blue decides – now either they choose random (then Red chooses the template), or the standard option with fixed factions and races is played.

Thus, a player who doesn't want to but is forced to play with random factions receives compensation in the form of the right to choose the template.

I also suggest specifying in the rules whether it's possible to choose a bonus when playing random. There's not much difference; I've encountered both options. The specification is simply needed to reduce the amount of negotiation before the game.

P.S. I thought about it a bit :D. It turns out to be almost random by default, meaning fixed factions are only played with the agreement of both players. This isn't very good; perhaps we should think about it some more.

P.P.S. I think I've got it. Just remove the second point; then, if Red doesn't choose random, Blue (based on the rule that players can change conditions by agreement) can offer Red the right to choose the template in exchange for playing random.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс