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The Final Battle 8

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#241
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Maretti
Had a good start with the army and air units pre-built. On day 3, I attacked 46 beholders in the underworld, blocking my only road with a level 2 scout, and I thought I had lost everything, but I managed to win with 7 air units left. I also managed to build birds in week 1.

I used Vokial as my main hero, but he didn't get very good skills at the start, so I gave Kyrre some experience when she showed up at level 124. She got great skills, and I could get the magic I needed from the magic university. I used both heroes from here. I went to one T-area where I took a tope that gave the earth book, dragon armor, and 12 shield. At the same time, I took a tower town from the AI and started to build a guild there. That guild gave teleportation, fly, and double damage.

I had been looking at the boots by a hive for a long time, and now that I could fly, I went for it, also to prevent the opponent from getting it since he had a flux town close to it. And since I was there and had great movement, I might as well steal the flux town, hoping he hadn't bought it out.

Luck was with me (if you ask dirty_player), or you could say the timing was perfect, and Taz was sitting there with only 2 birds, wearing the Horn of the Hammer and sandals. Kilgor decided to play on after losing Taz, but the next day, I attacked his town with his army there.

Thanks for playing.

What a frustrating defeat... On the next turn, I was going to use the boots with full control to attack Maretti myself. By level 141, I had taken 4 utopias, including a maxed-out one, and only on the 4th one did I get full control, plus I built a tower to level 5 there, but nothing. Everything would have turned out differently if Kyrre hadn't gotten fly on turn 5, and if the critical strike hadn't triggered in the only utopia.
ICQ 245338291
Ник в лоби - Kilgory

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