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Expedition: general discussions.

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#4
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I spent some time creating a vast setting, and I managed to partially complete the part with the different peoples (there were more than thirty starting options) and the gameplay (something like an improved mix of couch co-op and skirmishes). The idea looked very impressive, but I got confused with the characteristics and got tired somewhere around 30-40%, after which I gave up)))
This made me think about the first games, which were very simple. It was easier for players to navigate when creating characters (Earth in 2015 or even the last century is easier to perceive than a unique setting), and it was not so difficult for the GM to do their job. On the other hand, in this version, there are fewer opportunities for a full-fledged game, and it looks less attractive – even in the game, you can't escape the realities of life.
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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария