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CHARITABLE

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#252
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A beautiful, prolonged game, worthy of the late stages of good Tournaments. In the best-case scenario for me, it should have been a draw, but a real miracle saved me.

The start was terrible; the only road from the Castle led into a completely blocked treasure zone. If not for Galtran, I most likely would have surrendered on the first day. Anyway, I headed through some awful wilderness into the underground. By the end of the second to the beginning of the third week, I had more or less gotten going, cut down some bones, took several cons, found a TP scroll, and on 134 I took the first Dragon Utopia — mini (sandals).

Around this time, endless wars between losers began, which were mostly won by Artyom. By the second month, I deeply regretted that because of the early TP scroll, I risked playing with a main hero without wisdom. Neither DD nor fly could be found anywhere, and catching Cobra seemed impossible. Thus, my impressive purse with thousands of skeletons remained useless. But then came D-Day. I think it was 222 (the identical digits aren't by chance — some secret magic of the fifth element is clearly involved here).

Anyway, first I unexpectedly buy Solmir in the tavern with 200 mana and exp TP. And right after him — Inham — a dead computer hero who happened to have a DD scroll in his bag!!! These events turned the game upside down. On 231, with bracers, I caught up to one of Artyom's important losers, who had 14 angels and cool artifacts. Capitulation followed.

Thanks for the game! And my apologies for such funny "cheats" ;)

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