Olhar's special ability isn't working; it's on the School map. By the way, maybe we should add a few more movement points for him specifically in the Dungeon?
Could you be more specific about the conditions?
Added 4 minutes later
By the way, what about this special ability for the Shadow League: creatures that die in battle under the hero's command are considered sacrifices to Malassa, and in return, the growth rate of beasts and minotaurs increases. We could use an exponential formula, like with the sacrificial pit, and it would be balanced.
I gave him an army and killed him; no need to level him up.
We could also add a dwarf with excellent scouting abilities in the Dungeon.
Added 1 minute later
I agree, but I'd also like to add that for the Adept School of Magic, they could give you 2 additional spells from that school that haven't been learned yet.
And what, for example, should be given in leadership?
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