I don't remember very well anymore, but yes, there was something epic going on... I really went a bit overboard back then.)
P.S. By the way, it would be nice to find him. Where do all our players go anyway? )
Regarding the "epicness"... Koshi has all "Wulfgar" sets. Don't believe me? Here's proof:
Elder.
Special ability 1: double vote.
Special ability 2: cannot be executed, frozen, or killed by town roles.
Special ability 3: protection from the first attack or poisoning.
Special ability 4: after death, gains the ability to write notes in the newspaper and a single vote given through the GM.
Ultimate action: instantly executes the selected player, reveals his role. Pierces Black Widow's defense.
Berry
Special ability: impenetrable protection from the first attack and poisoning.
Nightly Action (NA): heals the selected player, cures poisoning for both nights.
Ultimate action: saves the first poisoned player, counting poisonings from the previous night.
Forest Fire
Special ability 1: impenetrable protection from the first attack and poisoning.
Special ability 2: killing ice creatures is always successful.
NA 1: kills the selected player, ignores natural defenses or guards and healing of choice.
NA 2: blocks two selected players, once every two nights.
Ultimate action: kills the selected player and all those who came to him, ignoring the initial target's natural defenses (guards and healing are ignored by default).
Elder. 2 HP.
* double vote.
* cannot be executed and frozen, damage from town roles is always zero.
* after death, gains the ability to write notes in the newspaper and a single vote given through the GM.
Instantly executes the selected player, reveals his role. Pierces Black Widow's defense. (z1)
Berry. 2 HP
* Scale - any received damage is reduced to 1.
Heals the selected player, cures poisoning for both nights.
Saves the first poisoned player, counting poisonings from the previous night.(z1)
Forest Fire. 2 HP.
*Scale - any received damage is reduced to 1.
*Killing ice creatures is always successful.
-2 HP of the target.
-1 HP of the target, ignores guards and healing.
blocks two targets.(p1)
-2 HP of the target and -1 HP to everyone who came (z1).
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).