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NHF – new heroes for Heroes V 3.1.

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AwesomeDude
I have an idea regarding treasure chests, although it has probably already occurred to you, but still, since the mod will be connected to NCF, would it be possible to add guard options consisting of NCF creatures for variety, or even create separate treasure chests (recolor existing ones somehow so as not to draw them from scratch)?
"Separate" treasure chests will not appear on the map just like that. They still need to be placed using the editor.

AwesomeDude

-If the enemy city is no more than 1 turn away from the hero, then the bonus is +2 to speed and +1 to attack for every 2 levels (according to the biography, he is an experienced conqueror who knows how to motivate warriors with the wealth that can be obtained from the captured city).
Orcs are about freedom and attack. Proximity to the castle is something defensive.
AwesomeDude

-The hero can activate a special ability that takes away all mana (requires full mana) and the remaining turn points (full is not required), as a result, troops from orc cities appear in his army (troops are taken starting from the first slot in order, if there are no free slots and such a unit in the hero's army, then nothing happens to it, and the next one is checked, all troops are taken from the first slot, except for one, this is so that the hero who is in the city does not disband, if this is possible) (according to the biography, the hero has a very powerful cry that takes away all his magical power, but forces the city troops to rush to him for reinforcements at full speed, as a result of which they will be there by the next turn (in fact, they will be there already on this turn, but the hero will not be able to go anywhere)).
"Reinventing the wheel" for the Summon Troops spell.
AwesomeDude

-It remembers how many creatures the hero has killed, and when visiting an orc city, some percentage of this amount is multiplied by a coefficient that also needs to be selected, and this number is the amount of money the hero receives, in addition, this counter of killed creatures is reset when visiting the city (according to the biography, the hero sells captured, wounded creatures on the slave market).
I think it's simpler: give +1 gold for each killed enemy after the battle.
AwesomeDude

-Another idea with slaves, when attacking a unit of creatures, if they flee, then instead of letting them go, the hero and his army "catch" them all or some percentage, in fact, the number of these creatures is remembered somewhere, and then when visiting the city, the hero will receive money for them, maybe even artifacts sometimes.
We always have the option to attack those who are fleeing.

Ment
I would simply give the orc a doubling of loot from treasure chests, since there are such plans for these structures. From my point of view, it should be simple, and it is not even necessary to introduce a level coefficient: such a spell is useful at all levels a priori, except for the late game.
I wanted to make it 50% + a small amount of gold from each battle.

Added after 39 seconds
psatkha
Dyrman, did you see the question in ICQ?! ;)
No. I don't have the opportunity to log in there yet.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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