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NHF – new heroes for Heroes V 3.1.

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#1578
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I have an idea regarding treasure rooms. It probably occurred to you already, but since the mod will be connected to NCF, could we add variations of guards consisting of NCF creatures for variety, or even create separate treasure rooms (perhaps by recoloring existing ones to avoid creating them from scratch)? Here are a few ideas for a special Orc hero: - If an enemy town is within one turn's distance from the hero, he receives a static +2 bonus to speed and +1 to attack for every 2 levels (based on his biography, he is an experienced conqueror who knows how to motivate warriors with the wealth that can be obtained from a captured town). - The hero can activate a special ability that consumes all his mana (requires full mana) and remaining movement points (does not require full movement points). As a result, troops from Orcish towns appear in his army (troops are taken starting from the first slot in order; if there are no free slots or such a unit in the hero's army, nothing happens, and the next slot is checked; all troops are taken from the first slot except for one, to prevent the hero, who may be in a town, from disbanding). (Based on his biography, the hero possesses a very powerful cry that drains all his magical power but forces the town's troops to rush to his aid, arriving by the next turn (in essence, they will already be there on this turn, but the hero won't be able to go anywhere)). - The game remembers how many creatures the hero has defeated, and when visiting an Orcish town, a certain percentage of this number is multiplied by a coefficient that also needs to be determined, and this number becomes the amount of money the hero receives. In addition, this counter of defeated creatures is reset when visiting the town (based on his biography, the hero sells captured, wounded creatures on the slave market). - Another idea involving slaves: when attacking a unit, if they flee, instead of letting them go, the hero and his army "capture" all or a certain percentage of them. In essence, the number of these creatures is remembered, and then when visiting the town, the hero receives money for them, and perhaps even artifacts sometimes.

Added 26 minutes later
These special abilities may not be very useful, but I tried to come up with something somewhat different from what already exists.