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Mafia 90. The Tale of Oldforest.

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#1582
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oven666
1) You don't need to be Seneca to figure out that the Witch's Brew action can target not the player (Alex), but the role (the apprentice).
2) Having a turn order is a good thing (I remember the times when the GM took into account the order in which players sent messages in private, whoever sent it first got their turn). But it should still be divided into some groups: a group of actions, a group of blocks, a group of translations, a group of kills, etc. Otherwise, for example, a Lunar Bard cannot stop the witch's apprentice, the witch, the herbalist, or the Beregynya, and among the female characters, he can only charm a mermaid, who is already on his side.
3) It was very amusing to receive a message that we had "successfully" blocked the apprentice, who continued to run around and ask questions, even though she was supposed to be listening to concerts until dawn.
4) When the GM's lack of interest in the game and blatant disregard for the rules finally become noticeable (c) Shaman. It would be more honest to write: there are no rules, everything will be as the GM says!
Well, if this is a reason to award Shaman with a medal
The GM is an idiot.
, then in my opinion, the one who starts changing the rules and balance after the game has started deserves it.
1) The set was available for 2 weeks, and no one paid attention = everyone is to blame.
2) Initially, the turn order was completely chaotic. The points I drew attention to were taken into account. No one else paid attention. See point 1). ;) By the way, the bard could have stopped all the characters you mentioned. But not with all the non-player characters.
3) Here, the question is about the effect of the block on doubled non-player characters. One was blocked, the other was not. In the previous game, there was a similar situation with a troll and redirection. Here, the GM decides how the block/redirection works: on both non-player characters at once or only on the first. The only downside is that this should be written in the rules. But again, we didn't ask, the GM forgot...
4) The rules exist, and the GM didn't want to change them during the game. And that's exactly right!
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).