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Mafia 90. The Tale of Oldforest.

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#1575
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Evil Lizard
1. What exactly did the GM mess up? So far, I've only seen a glitch with the display of the witch's tea, which gave Alex away. But judging by your words, there are tons of bugs and lags in the GM's game...
2. What caused the "balance to go to hell"? Was it because the Leshy successfully blocked your mage on the first night? Or because the Berehynia fed your teammate to the wolves instead of Alex? Well, the GM isn't to blame for that.:smile32:
1) It seems some people are too scared to post the full chat log.

But in short: 1) It doesn't take a Seneca to figure out that you can reveal a role (the apprentice) with the witch's tea, not just a player (Alex).
2) Having a sequence of actions is a good thing (I remember when GMs took into account the order in which NDs sent messages in private, and whoever sent it first got to act). But it should still be divided into groups: a group of blocks, a group of translations, a group of kills, and so on... Otherwise, for example, the Lunar Bard can't stop the witch's apprentice, the witch, the herbalist, or the Berehynia, and among the female characters, he can only charm the mermaid, who is on his own side. 3) It was very amusing to receive a message that we had "successfully" blocked the apprentice, who continued to run around and ask questions, even though she was supposed to be listening to concerts until dawn.
4) When the GM's lack of interest in the game and blatant disregard for the rules become noticeable.
Don't worry, I think the game won't last long, and you won't have to suffer much. You don't even need to wait in your network; I won't even watch it.
(c) Shaman It would be more honest to say: there are no rules, everything will be as the GM says!

But the game is not only for satisfying the GM's ego but also for the players' enjoyment. Believe it or not, sometimes it's more fun to lose beautifully and interestingly than to win boringly because of the opponents' stupidity