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Thank you all for playing.
Manu and Mafam, thank you for your resilience and for not giving up (except... well, you know). A special thank you to **Revan** for the jokes. I know what it's like to play as a burnt-out Mafia member, and I remember it was hard to make jokes in a similar situation. And to **Kosha** – the last Mafia member who held out the longest. Also, thank you for not being afraid to go kill Alex a second time – towards the end of the game, it created some intrigue.
Thank you to the Villagers for the active discussion. I think the town played well this time, even though they were a bit out of it, as usual.
I'm playing with Mika, G.K., Snegovik, Oven, and Vall d'Emeroll for the first time here.
Thank you to **Mika** for the insightful analysis and for the out-of-game comments about the rules (in the game and related threads). And just for the company. It's nice playing with you.
**G.K.**, I was told that you're a strong player. Unfortunately, there wasn't enough of you here to see that.
**Snegovik**, so far, I've only realized that you're a dangerous type. We need to play more to understand you better.
**Oven.** What can I say? I'm disappointed. You didn't "leave the game"; you threw a tantrum and gave up. You let the team down. The only good thing I can remember about your game is the "musical pauses," but I expected more.
**Vall d'Emeroll** – I'll write a separate post about you later.
Thank you to the **GM** for running the set.
It's clear that the first set wasn't without its flaws.
1. Now, I'll remember forever why doubling Night Actions (NAs) can't be displayed in the newspaper with a nickname and why you can't place a speed-up on a town link. I suspect that not only I will remember this now.
2. The second issue is the display in the newspaper of the Herbalist's inaction. The newspaper displays NAs. Displayed or displayed in case of success. And only them. You and Yashur spent a long time cleaning up and making this list logically consistent. And then, suddenly, this blunder and inconsistency with the Herbalist – _inaction_ is displayed and blocked.
3. And finally. IMHO, the newspapers were too revealing. Maybe it seemed that way because of the displayed doubling of the Witch and the display of the Herbalist's inaction; I don't remember now, but sometimes it was awkward that there was so much information, and you almost didn't have to think – just transfer it to a table. I don't know how to fix this; I suspect that you need more gaming experience for that.
I agree with Mika that mistakes are not a reason not to try again; they just need to be taken into account in the next sets. And, if possible, make the next set with a smaller number of players so that you don't have to run around all the forums looking for a replacement.
Now, about the good things.
First, thank you to the GM for answering my questions. I know that there are always many of them, sometimes they are repeated, and often they are completely absurd. Thank you for the detailed explanations, because in some cases, it turned out that my understanding of the game mechanics differed from the GM's. So, asking questions was not superfluous.
Now, tomatoes might fly at me, but I think the role of the journalist was a plus in this set. IMHO, it was exactly the kind of journalist it should be right now. The description and limitations of the NAs seem to be exactly what they should be. But, as the game showed, this role needs to be introduced with a slightly different balance and without a town link with a speed-up.
And, of course, thank you for the role of the Berehynia. Some believe that she has crazy NAs and that it is a useless, even harmful role. I used to think so too, until I started playing. It turned out to be a very strong role, really capable of killing and confusing the town in a couple of moves, or, conversely, helping the town a lot. I was most worried that the Mafia would figure out my tactic of exchanging Villagers with the Witch (so that they couldn't be infected) and start throwing infections on the Witch. I'll finish reading the log, see who got what because of my exchanges. For now, I see that I successfully healed Nebka twice. That's nice; it means I chose the right tactic.
Oh yeah, there seemed to be a funny glitch related to the Berehynia – if she exchanges the Witch and the Witch's target, then the Witch doubles her NA on herself and can go to the same target again – get under the Berehynia's exchange, double, go to the same target... I didn't test this, but theoretically, it looks funny
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.