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Tactics for the 2sm4d(3) map.

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I already wrote about this in some thread, but it's probably gotten lost somewhere.
As you probably noticed yourself, on the sm-map there is a road to ГО that leads to the opponent. And there is also a passage to the rival through the secondary zone. Accordingly, we have the main options:

1. Rush via ГО. As a rule, it will be great if done on the second week, or even cooler if you use momentum to run into the enemy's territory and take their city for example on 127, then consequently the growth as well. (Of course, you have to be careful; if the opp is stronger than you, they might bury you in the city).

2. Rush via secondary zone. Quickly collect the goodies on your own respawn and secondary zone (Griffin Conservatory+hives) and go kill.

3. Powering up through treasure zone(s). A measured game that involves building up, tempo collection of goodies in scouted territories, and then a trip to the treasure zone for ducks and utops. And only after being decked out in artifacts do you head to the opponent.

As a rule, you have to act according to the situation.
at the moment it seems that the sm-map is well thought out and balanced for an online party

Balanced my foot. It gives your opponent 3-4 fat Griffin Conservatory, and if he plays well, he'll collect them quickly and show up at your place on the second week with a dozen angels. And what will you do? If you don't have that kind of stuff? In most cases, it's simply гг.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того