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I had a very difficult map, with only one-way doors leading out, and it took me two weeks to find a way out, but I had a Necromancer hero, and the starting area had a spell that taught teleportation, so I developed well, and in the third week, I built a Magic Guild to get the teleport spell, which allowed me to gradually recover from the disadvantage.
Scorpiona developed very well, controlling a lot of map information, and had an Angel Nest in her town, as well as the teleport spell. She had a complete advantage in terms of hero stats and troops, but she chose to attack my main hero head-on and failed.
Thanks for the game.