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djulian13Statistics
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Posts:161
#1878
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Citizens, comrades, ladies and gentlemen, I need your help.
I've been struggling with one of the scripts on the map for quite some time, and it just won't let me rest. Here is its full code:
function Mystery_of_mount() Trigger(OBJECT_TOUCH_TRIGGER, 'Thanes', nil) MessageBox(dir..'dialog_1.txt') sleep(5) SetObjectEnabled('Thanes', true) sleep(5) MakeHeroInteractWithObject('Giovanni', 'Thanes') sleep(3) if IsObjectExists('Thanes') == not nil then RemoveObject('Thanes') sleep(3) startThread(Thanes_2) else startThread(Thanes_2) end; end; Trigger(OBJECT_TOUCH_TRIGGER, 'Thanes', 'Mystery_of_mount')
function Thanes_2() if IsObjectExists('Thanes') == nil then MessageBox(dir..'dialog_2.txt') sleep(5) SetObjectiveState('Thun', OBJECTIVE_COMPLETED) if GetTownHero('Shagarakti') == 'OrnellaNecro' then flag = 1; else TeachHeroSpell('OrnellaNecro',SPELL_TOWN_PORTAL) SetObjectPosition('OrnellaNecro',28,34,0) flag = 1; flag3 = GetDate(DAY) flag4 = flag3 + 3; print('flag3') print('flag4') flag5 = flag3 + 7; print('flag3') print('flag5') flag6 = flag3 + 14; print('flag3') print('flag6') end; end; end;
function Attack_1() if GetDate(DAY) == flag3 + 3 then SetObjectPosition('Bersy',28,36,0,4) SetAIHeroAttractor('Shagarakti','Bersy',2) AddObjectCreatures('Garrison',40,18 +(flag2*5),7) AddObjectCreatures('Garrison',42,5 +(flag2*5),6) EnableHeroAI('Bersy',true) end; end; Trigger(NEW_DAY_TRIGGER,'Attack_1')
function Attack_2() if GetDate(DAY) == flag3 + 7 then SetObjectPosition('Vegeyr',28,34,0,4) SetAIHeroAttractor('Shagarakti','Vegeyr',2) AddObjectCreatures('Shagarakti',40, 16 + (3*flag2)) AddObjectCreatures('Shagarakti',36, 50 +(10*flag2)) EnableHeroAI('Vegeyr',true) end; end; Trigger(NEW_DAY_TRIGGER,'Attack_2')
function Attack_3() if GetDate(DAY) == flag3 + 14 then SetObjectPoistion('Ingvar',28,34,0,4) SetAIHeroAttractor('Shagarakti','Ingvar',2) TeachHeroSpell('OrnellaNecro',SPELL_SUMMON_HIVE) AddObjectCreatures('Shagarakti',36, 30 + (flag2*10)) EnableHeroAI('Ingvar',true) end; sleep(1) end; Trigger(NEW_DAY_TRIGGER,'Attack_3')
function Attack_finished() while 1 do if IsHeroAlive('Ingvar') == nil then MessageBox(dir..'fu.txt') end; sleep(1) end; end; startThread(Attack_finished)
The essence of it is as follows: a quest is given to destroy a group of Thanes. After its completion, after a certain amount of time, the heroes, previously deactivated, should appear at a certain point and attack the player's city. However, this does not happen - the map either freezes, or continues to work normally, but the heroes do not appear. The game version is 3.1, and it doesn't work either on a clean version or with mods. Question to the experts: where is the bug?