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as I already mentioned, it seems that Nival knows how to make games like Demigods and is essentially making that game with Heroes.
It seems that any warrior will be able to reach the enemy in one, at most, two turns. Magic will also play a role, just like in Demigods. If we estimate the number of spells in Demigods and exclude those that summon units and increase the amount of incoming mana, then approximately 10 spells of direct damage and support will remain.
It seems that any warrior will be able to reach the enemy in one, at most, two turns. Magic will also play a role, just like in Demigods. If we estimate the number of spells in Demigods and exclude those that summon units and increase the amount of incoming mana, then approximately 10 spells of direct damage and support will remain.