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Current questions and answers regarding the map editor.
Is it possible to determine the level of a specific hero in battle?
I tried the following:
GetHeroLevel(GetHeroName(GetDefenderHero()));
And also:
GetHeroLevel("Nemor");
But in the combat script, it returns NIL.
As I understand it, it doesn't recognize these functions at all in the combat script.
If it were possible to determine the hero's level in battle, it would be possible to create some abilities.
For example, for Deirdre, an army of Banshees could be summoned (in a quantity equal to the hero's level / 4 + 1), and in general, all standard abilities are tied to the levels of heroes.