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Tournaments hassles HMM II

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If there are at least three participants, the tournament will start on May 26, 2006, and end on June 26, 2006. Rules: Battle in the arena using an army obtained within a limited time - offline. 1. Games are played on the following versions of the game: - HoMM2: Gold - GreatGenius pack - HoMM2: Price of Loyalty 2.1 - HoMM2: Gold - HoMM2: Platinum from Buky 2. The tournament regulations and the schedule of rounds are provided in separate documents. 3. The referee and organizational committee sends the starting saves to the opponents in strict accordance with the schedule of rounds, which indicates the start and end times of the rounds and the names of the players. The accompanying letter indicates the game time allotted to the players for developing the Hero and assembling the army, for example, 45 game days, i.e., up to 2 months, 3 weeks, and 3 days inclusive. The player must send a notification of receipt of the starting save within 2 days. 4. Each player sends their final save to the referee and organizational committee before the end of the round. The deadline for receiving the save from the player is 12:00 Moscow time on the last day of the round. If the final save is late or not sent, the player will be credited with a loss. The organizers must send a notification to the players about receiving the final save. 5. It is strictly forbidden to use cheat codes, game bugs, hack saves, or manipulate computer players in hotseat mode during the final playthrough. For using prohibited game techniques, the player will be disqualified and removed from the competition. The use of standard cheat codes is allowed for the purpose of initial save reconnaissance. However, after the reconnaissance, the player must load the starting save and start the game. A list of prohibited bugs is provided below. 6. Restrictions on the playthrough. 6.1. It is forbidden to hack or modify saves using any programs. 6.2. It is forbidden to use any CHEAT CODES in the "final" playthrough, the result of which you send. 6.3. It is forbidden to use the following bugs and game features: - use weeks and months with additional troop increases - hire Ghosts. - hire dead, leveled-up computer heroes. - obtain Anduran armor in cemeteries. 6.4. If a week "+5 monsters X" or a month "monster X" appears, the player must replay the week/month transition and achieve a neutral result. If there are difficulties in obtaining a neutral result of the week/month transition, you must immediately notify the organizers about the problem. Violation will result in the player being awarded a loss and disqualification. 6.5. Other possible restrictions regarding playing on a specific map can be found in the description of that map. 6.6. The rule of digging up UA. If a player decides to dig up UA, they can only do so after visiting 100% of the obelisks. To prove this fact, the player must send the organizers another save along with their final save, which shows that all the obelisks were visited before digging up the UA. In the name of such a save, in addition to indicating the team, round, and player, the word "UA" must be added. 6.7. By mutual agreement, players can remove the restrictions imposed by paragraphs 6.3 - 6.6 or, conversely, introduce additional conditions for the playthrough. In this case, they must notify the referee of their agreement. 6.8. If a player suspects that their opponent played in violation of the rules, they have the right to request saves of the playthrough from the opponent and explanations about them, up to a description of the tactics of a specific battle. If there are no satisfactory (from the judges' point of view) explanations, the player will be declared a "cheater" and disqualified. If there is a satisfactory description of the playthrough, but there are no necessary saves, the player will be credited with a loss. 7. Rules for preparing the final save: 7.1. In the final save on the map (adventure map), there should be only one hero - the player's main hero. All other heroes who helped the main hero in exploring the map must be either dismissed. If there are two or more heroes on the map, the organizers reserve the right to choose a hero for placement in the arena at their own discretion. The starting hero in the player's starting save does not have to be the player's main hero in the final save. 7.2. The arrangement of monsters and the equipping of artifacts in the hero's squad is done by the player in the final save. When transferring the Hero to the arena, the rearrangement of monsters, the changing of artifacts is not done. The player should not forget to visit objects that give temporary (until the battle) bonuses and take care of a supply of mana. The hero in the arena will have exactly the same mana reserve and morale and luck identifiers as in the player's final save. 7.3. The player must name their final save according to a specific template: Numbertour-Nickname.extension where Numbertour - the round number in the tournament Nickname - the nickname For example (final save for the player GreatGenius in the first round): 1tour-GreatGenius.gm1 7.4. Together with the final save, it is desirable to send the organizers your recommendations for conducting the final battle. This will greatly facilitate the organizers in identifying the winner, as it is difficult for the organizers to immediately understand the player's artistic intent. 7.5. If the save exceeds the specified game time limit, the game is considered lost. (for example, 46 game days were played instead of 45, as indicated in the instructions for the round). 7.6. If the player's final save does not open in the HoMM2: Gold version, the player will also be credited with a loss. Attention! The save may not open because there were problems when sending/receiving the save via e-mail (for example, an incomplete save transfer). The judges must check the save for opening before sending the player a notification of save acceptance. 7.7. Attention. For the sake of simplicity in resolving possible conflict situations, the player must make saves of EVERY game day, before and after EVERY DIFFICULT BATTLE and keep them on their computer. If the player does not have such saves, then in case of a request to check saves from their opponent, they will have to restore all the saves and send them to the judges. Inconsistency of saves will be considered as cheating, and the player will be credited with a loss! The statute of limitations (during which it is necessary to keep saves of the past round) is 16 days (or after the results of the next round are announced). 8. THE ORGANIZERS RESERVE THE RIGHT TO MAKE ANY CHANGES TO THE RULES AT THEIR DISCRETION. However, in any case, the players must be notified of the changes before the start of their match. P.S. The rules come into force from the moment of publication, i.e., now. In simple terms: in 29 game days, you need to accumulate the maximum army, give it to the best hero, and send the save. At the same time, it is forbidden to use a week of increase. This system is quite pleasant because the natural desire to conduct battles without losses ultimately results in the maximum army.