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I finished version 1.1 on "Veteran" difficulty (since I couldn't manage it on "Hero" – see above). Most of the changes made were pleasing. The AI started to actively put pressure on me: it combines its heroes' armies, sending the strongest one to attack the player's Castle, while the others don't just sit around. Strategy has appeared in the game. The built-in obelisk counter, combined with "clairvoyance," is very good. I liked the added Sanctuary. It's what was missing in the previous version. The final elf has transformed from an obscure character into a charming and attractive one. Although I didn't want to win against him, I couldn't resist and defeated him. Now, about the drawbacks. As with "Hero" difficulty, Myv stubbornly refuses to leave her Castle. On "Veteran," it's not difficult to get her out: the defending army is smaller, and the computer doesn't plan the defense very well. But how do you get her out of the Castle on "Hero"? Another point: I found one fragment of the map, and it was immediately stolen (the counter faithfully showed the change). When I touched the second obelisk, I saw the notification again that the puzzle map is difficult and won't be shown to me. Perhaps such a message should only be displayed once per game. The timing of the appearance of the scouts has become more logical, but the process of catching them is not inspiring, and they don't stop wandering around even after completing the task. There is something to think about here.
In general, the gnome has become more appealing. But, even considering the difficulty level, his army is too small. The presence of "Chaos" in his arsenal is more of a hindrance than a help. It would be better if he cast mass "Light" or "Darkness" spells. There seems to be a problem with the runes – he uses them, but they don't seem to work (the rune didn't have any effect on the unit under my control). Sometimes, when assassins fire and the stun effect triggers, the message about it doesn't appear in the text line.
Overall, I have some questions about the map progression. I was always able to buy Myv in the tavern – is this intentional, or is it just a recurring coincidence? Does she have "Fire Arrows" programmed, or is it the AI's "Creation"? The map would be difficult without Myv, but the "arrows" are useless to her.
In the appendix, there's a battle with Vittorio from the "Hero" playthrough and a battle with Erling from the "Veteran" playthrough.
P.S. On "Hero," I managed to capture the first Castle with acceptable losses. This happened due to two major AI errors in the defense. Now, a month of game time has passed, and I haven't noticed any particular difficulties yet. Development is going well. So, if Myv's behavior is adjusted, playing on "Hero" will become possible.