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regarding the collection of skeletons in "Mr. Skelet Revenge".

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Kyle;77648
Yes, but at the same time, after significantly improving their Walkthrough, a player might want to send their save instead of the first one... since there have already been such instances on our portal, conflicts might arise, such as: "But you accepted the second save from that player, and you don't want to accept mine..." - and we don't need such conflicts... we have enough of our own. ;)
Regarding improving their result out of curiosity, this can be done even after the tournament ends... if they want to...

... This is where they're discussing me! I've been hiccuping for half an hour now.
I assume that K0Lb@zzeR is also pursuing this idea:
The thing is, it's not always possible to determine the "minimum" for a map right away, or at all (the optimal Walkthrough).
And judging by what K0Lb@zzeR is suggesting, it means, for example, that he sent a save yesterday, and in the preliminary ranking, he's in first place (among all those who submitted). Today, a couple more people sent their saves, and among them, for example, Dmitry_A_S, and here are two options:
a) If K0Lb@zzeR remains in first place, he doesn't need to worry.
b) If Dmitry_A_S moves into first place, K0Lb@zzeR might start thinking about whether to replay and resend his save.

Problems arise:
1)
Kyle;77648
.
The idea itself is interesting in principle, but only if you can send an unlimited number of saves... but if this rule is introduced, you can imagine how much the workload on the host will increase... I don't think any host would agree to that...
Sincerely.
2) You can use these attempts to calculate the results of your opponents.

P.S. I don't understand the point of purely sporting interest (unless you keep the result to yourself).
:smile17: