Let me explain why: for example, looking at the preliminary results, I see that Dmitry_A_S has a higher score (preliminary ranking), and let's say it's 4 points higher. Therefore, I think he collected N skeletons, while I collected M skeletons. Then, seeing these results, I, purely out of sporting interest, replay the map and collect K skeletons. After finishing, I eagerly await the exact number of skeletons Dmitry_A_S collected (let's say it's A skeletons), and then I compare K and A to see how close I got to Dmitry_A_S's result, and that's where conclusions can be drawn. This is roughly how the intrigue of a competition between players can develop during a tournament.
Regarding improving one's result out of interest, this can be done even after the tournament ends... if there's a desire...
I would like to suggest that you add preliminary tournament results to the registration table (in the last column after the nickname), i.e., the current ranking of the person who submitted the save. And that you update these results as saves are received...
The idea itself is interesting in principle, but only if you can submit an unlimited number of saves... but if you introduce this rule, you can imagine how much the workload on the host will increase... I don't think any host would agree to that...
Sincerely.
