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Mafia 90. The Tale of Oldforest.

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#52
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Drakkoshka
corpses trolls carry the whole town team on their backs with terrifying force.
fxd. :D:D:D

Read the setup more carefully. It's some kind of horror.
Swap places
Who?:confused:
protects the target 2 times. On the 3rd time kills the attacker.
Does the target get a save?
1. УД СХ. УД ЛБ.
УД ЛБ.\ Bereginya — swap places.
And how does that work if they're applied simultaneously?:confused:
Banish Sickness
And why is this NA even needed? If it's unknown who to use it on...
Magical Sense — checks the target's status, 50% chance to discover a second magic status instead of the first.
And what does "status" mean in this case?:confused:
8. Sleepiness of the witch apprentice.
8th place in the queue for an NA like this? I dunno...
1NA Give healing tea to drink. Protects from infection, but doesn't banish the sickness if the target is already infected. Doubles the NA.
Interesting, who is the doubling of the NA intended for... Surely for the maniac again.:D
Sow Confusion. The target's NA onto themselves.
Onto themselves in the sense of onto the witch, or onto themselves in the sense of onto the very one applying it?
1NA Acts on themselves, kills the first one who attacks them that night. 2 times.
And they themselves don't die in the process?
On the 3rd time kills anyone who comes to them that night.
Judging by the description, this NA should be at number 0 in the list.
Vigilance check. Removes the block from the target.
Couldn't find this NA in the list.
УД Can send a message to the player with a certain role. (Even to a mafia or a witch)
And this one too.
1NA Lures the target onto the swamp; if the target is alone, kills them. Counts as a physical attack.
In what sense is the "target alone"?
2NA Intoxicate. Redirects the target.
Game over, the mafia won, thanks everyone... :rolleyes: Well, actually, if the witch falls to some unremarkable newbie, and the sorcerer on the contrary to someone like Ment or Arandor, then maybe there are some chances against the mafia...

Added after 9 minutes
Speaking of the maniac... Usually the maniac starts offing mafiosi if things aren't going well for the town... In this case the maniac has no regular kill, only the sick ones. Imagine the town is in the same position as in the last game, around day 4 or so. What should the maniac do? Right — kill the mafia. And on his infected list he's got 3 civvies and not a single mafioso...
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).