corpsestrolls carry the whole town team on their backs with terrifying force.
Read the setup more carefully. It's some kind of horror.

Swap places
protects the target 2 times. On the 3rd time kills the attacker.
1. УД СХ. УД ЛБ.
УД ЛБ.\ Bereginya — swap places.
Banish Sickness
Magical Sense — checks the target's status, 50% chance to discover a second magic status instead of the first.
8. Sleepiness of the witch apprentice.

1NA Give healing tea to drink. Protects from infection, but doesn't banish the sickness if the target is already infected. Doubles the NA.
Sow Confusion. The target's NA onto themselves.
1NA Acts on themselves, kills the first one who attacks them that night. 2 times.
On the 3rd time kills anyone who comes to them that night.
Vigilance check. Removes the block from the target.
УД Can send a message to the player with a certain role. (Even to a mafia or a witch)
1NA Lures the target onto the swamp; if the target is alone, kills them. Counts as a physical attack.
2NA Intoxicate. Redirects the target.
:rolleyes: Well, actually, if the witch falls to some unremarkable newbie, and the sorcerer on the contrary to someone like Ment or Arandor, then maybe there are some chances against the mafia...Added after 9 minutes
Speaking of the maniac... Usually the maniac starts offing mafiosi if things aren't going well for the town... In this case the maniac has no regular kill, only the sick ones. Imagine the town is in the same position as in the last game, around day 4 or so. What should the maniac do? Right — kill the mafia. And on his infected list he's got 3 civvies and not a single mafioso...


Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).