I prefer Wizardry to weaken the enemy as much as possible with Dark Magic spells before it's too late (in a fair fight, the advantage is usually on the side of any other race); and also Logistics since I play Deleb. The last slot I usually leave empty to fully upgrade all others, but if the game drags on, Education or Leadership fits well there to further strengthen one of Inferno's trump cards—high initiative...
I prefer Wizardry to weaken the enemy as much as possible with Dark Magic spells before it's too late (in a fair fight, the advantage is usually on the side of any other race); and also Logistics since I play Deleb. The last slot I usually leave empty to fully upgrade all others, but if the game drags on, Education or Leadership fits well there to further strengthen one of Inferno's trump cards—high initiative...