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#1771
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excellent game, Sword of Truth!!
Sesame

I barely got it, or rather didn't get it at all, how the recruiters divide the recruited among themselves. Considering that there's a Confessor, an Abbess, the Sisters, Mort Mord-Sith and a Dream Walker. Did I miss anyone?
it's all in the books — but I can explain — a dream walker recruits anyone except D'Harans He can recruit someone who has been confessed too, but can't control them — that one would rather die than harm the Confessor; however, he can simply sit in their brain and pull info without revealing his presence the abbess with the sisters doesn't recruit — they get limited control the players don't know they're being controlled and the sisters don't know who they control, except for the abbess and the Sister of the Dark the confessor gets acquainted with everyone they've confessed mord-sith also learn who they've grabbed but use them for only one turn, after which the used one dies in terms of strength of influence first place is confession, second — dream walker, third — mord-sith, fourth — Rada-Han

Abbess with the sisters — a gormafia with a traitor ) ?
" And we have to urgently form a partisan detachment with a traitor.... that is, with a chairman!"
Confessor — gormafia number 2? Or does she not get acquainted with the one she confesses, but uses them blind?
on the contrary, see above
D'Harans — the mafia?
Well, they sense the Magister and carry out his orders — so they're the mafia!
The Cult, Mrisviz and the Sister of the Dark — like a man-group? Who does the Sister of the Dark play for, anyway?
I'll write a personal win condition to each
Neutrals, such neutrals — apparently, initially townsfolk who may unexpectedly to themselves be played for any side, no? Because all of them are people with the Gift (can be recruited by the Dream Walker), half are recruited by the Abbess and the Sisters, and the Seeker, besides being recruited by the Dream Walker, can also become the head of the D'Haran mafia..
the seeker — is a Rahl by blood! he's not susceptible to the dream walker's magic
I support Shaman's question: who do the neutrals win with? For example, it'd be interesting to know who the Seeker wins with if he's met the Confessor, fallen under the Dream Walker's effect, and killed (or whatever he does to him) Magister Rahl.
Neutrals can win with the town, or with the mafia, or with the cult — depending on the situation, I'll spell it out!

pictures Confessor

Seeker

mord-sith http://www.youtube.com/watch?v=osbuCLXaFWE

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