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Regarding the Secret City – for many roles, the only difference is the varying levels of killing/healing. We could add variety by including passive abilities, diverse non-player characters (NPCs), and so on. There's a lot of randomness. In my purely personal opinion, it should be used less in the Mafia game, as it already relies heavily on chance.
About the Geomancer: What is the level of his healing? Or does it always work?
Now, about the Sword of Truth. I like it more, and the format is better; we won't have to wait for players for half a year. But the objectives are a bit unclear. Are the Protans a city? Do the Masons support them, or are they a separate faction? I'll reiterate about the victory conditions for the neutrals. By the way, the city is quite weak until it finds all of them.
There is almost no randomness, which is very good. The idea that Mafia members only know the leader is interesting, but unfortunately, nothing prevents him from revealing who else is a Dhari. So, either do it as usual or hope for the players' honesty.
P.S. Can the Mother Confessor instantly control the Snooper, destroying the cultists? That's an imbalance. If such a thing is introduced, perhaps give the Masons immunity to the Snooper instead of the Mafia?
The Sword of Truth is a better fit; we just need to make the objectives of the factions more specific, fix minor nuances, and monitor the balance.