Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Tough start, but I managed to secure one town area and eliminate two AI players. It turned out to be a decent position, allowing me to reach the center by week 2. I acquired the full tope at 127, which provided an air book and a red orb. I never found TP, boots, or gloves, but Kyrre performed well enough to dominate the map, as my opponent lacked DD/fly units. I was producing skeletons with all three necromancer arts and was prepared to upgrade wyverns when he decided to quit. Thanks for the game.
Confirmed, my trezh didn't contain any fly DDs, and the center was guarded by fairies. By the time I found the orb, my opponent was already clearing the center; I could have guarded the castle, but I relaxed. Thanks for the game.