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Heroes VII

#189
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Armies and troops:
https://mmh7.ubi.com/en/blog/post/view/armies-and-troops

Approximate translation:

This article is about how armies are managed in Heroes VII. This returns to some topics already mentioned in another article: "Map Control" for more detailed information.

Creature Power Range
As you may know, there are three tiers of creatures in Heroes VII. Basic creatures are the cheapest, most numerous, and least powerful, while champions are the opposite: few in number, expensive, and very powerful. Elites fall between these two extremes.

In Heroes VII, there are more nuances in the creature power range. Generally, there is one basic and one elite creature that is noticeably stronger than the other two of the same tier. It feels a bit like the pre-tier system games (Heroes V and earlier), and this is intended to bring more variety and liveliness.

Also, the power gap between the weakest basic creature and the largest champion is greater than in the previous game. A crowd of guards cannot deal with a titan on their own: the big guy will kill them by the dozens with every powerful strike. This makes champion creatures more epic and more valuable.

Military Doctrine
In Heroes VII, you can certainly play your own way, leveling up your heroes to follow a specific strategy that you are personally inclined toward. However, each faction has its own strengths and weaknesses, and it is a good idea to effectively use the power that Ashan has given to each of its children. Each faction also has a preferred enemy and, in most cases, an arch-enemy that is their personal nightmare.

This brings a new dimension to the game: the fact that you need to know who you are fighting to better adapt your doctrine.

A simple scenario is the Order of Order playing against the Necropolis. Anything that boosts the morale of your troops will be good for countering the forces of the undead army; your spells and powers of the school of light will harm them more than anyone else. This means you can play to your strengths, and you will be in a good position to win.

Against the Shadow League, the situation will be much less comfortable. Dark elves are the perfect weapon against you, as they are darkness itself. They will weaken the power of your light, dodge your powerful counterattacks, and use techniques against which you have little defense. So, as a player, if you find yourself against the Shadow League, you had better adapt your strategy, cities, and hero progression.

Champions are the pinnacle of your tactics
In Heroes VII, each faction has two champion creatures, but each city can only contain one type. Furthermore, as a rule, it is better to have more creatures of one type than to try to have both.

More importantly, as your strongest creature, the champion is the final touch in the style of the army. Generally, there is a big difference between the two options. For example, the celestial is a support creature. He will protect his allies and resurrect them, so his choice is a strong statement: you will use your elite creatures to do the work, and your champions to protect and extend their capabilities. Choosing the sword master means that you are going to deal massive damage with your champion, and you certainly will.

Dwellings
Creatures are recruited in dwellings. Some of them are built in cities. Once you have invested to obtain them, they will produce troops on a weekly basis, and then you can buy a creature to join your army. Some other buildings can increase the number of such produced troops, as can certain hero abilities or even artifacts. Of course, having more produced troops is not so good if you don't have the resources to buy them.

There are also external dwellings. These are buildings found on the adventure map that provide the same services as city dwellings, but they must first be conquered, as they are generally guarded by neutral creatures. Once this is done, they are linked to a city or fort (if they are part of the control area) and add their production to the control area pool (for more detailed information, read the article: "Map Control in Heroes VII"). It is also possible to recruit directly from them, but only their own production.

In Heroes VII, dwellings can also be upgraded to provide improved versions of the troops they produce, but this is costly and not useful for all map configurations.

Neutral Creatures
They are called so because they are not found in the lineup of any of the Factions. They are generally found as wandering creatures on adventure maps, but sometimes they can be recruited from specific dwellings. Their power varies from typical basic to champion levels. Hiring them can be useful if you lack production capacity and have the money to pay these mercenaries, or if you simply feel the desire to add some of them to your army. After all, who says "no" to a crowd of gold dragons?