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#592
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I lost the initiative after the restarts – after two restarts, I had to spend everything I had. I started as Blue underground; the situation was very difficult – in the tavern, Ignat had only one stack, and level 2 wasn't built. My opponent brazenly attacked Gosh on the first day. On day 112, I lost my main stack of 12 Goghs and had to play defensively by building a stronghold and dogs. There were enough resources on the map to build Pit Lords, but the opponent appeared on day 116 through a portal in the zone near my starting area, which was a pity because the roads were fast. Gosh moved in another direction but sent a scout to my starting area. I pushed it back, and on day 117, I went up the portal and saw the opponent's main city with a built Citadel and a Harpy defending. But Fiona didn't have a spellbook (I didn't expect that at all; our starting areas should have been separated by three zones). I had to trade resources for building Efreet and buying a hero and one Efreet to attack and take the city.
I didn't know how many skeletons he had; the plan was that if he didn't reach me, I would take out his horses, or if he did reach me, he might rush. But there was no other option. The plans didn't work out. The opponent played well, and I had to surrender on day 121:smile15:
Thank you for the game.

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