11/13/2014 kapitowka (red, Dungeon, Shakti) def Mex0n (blue, Rampart, Kir) 8mm6a 1 2 1
They countered all my moves, and two opponents had a certain setup. I was pleased with the cat's lair right near the castle, but there was a dungeon on the road, which took a day to deal with. Shakti came with 3 stacks + 2 native heroes on 1 1 1, I took the cat's lair, cleared the Dark Guard on 1 1 2, placed a portal, and moved on. The roads were simply terrible, 1 1 4. I reached the treasure, found a Consul 3-4 on 1 16, but I didn't risk taking it, especially since Shakti, without a spellbook, decided to find a village in the treasure and buy a spellbook on turn 2 to get the Consul. But it wasn't meant to be; the opponent on 1 2 1 typed "gg".
It turned out to be a decent map. A Necromancer came, and he had decent archers. I immediately saw the Consul; she was with a unicorn lair. The downside was the guard in the form of Cerberuses, on which I lost. On 111, behind the zombies, I got "Explosion" - that was nice. In general, I started not attacking, met a computer player, came up with a good plan, but it didn't work. On the way to the computer player, I took a good shield. I decided to take the Consul on 121, went to clear the Cerberuses. And that's where I lost.
Thanks for the game, I confirm, gg