112 – in the experience stone, I immediately upgrade Necromancy for both Galthran and Stracker, and Clavius. Vidomina starts from the very beginning with an advanced skill. Only 4 heroes so far, which is bad. Roads are average, one of the exits turned out to be on snow and behind the higher elves.
113 – the second road leads to GO... We're screwed. I broke through to the snow off-road, bought a hero with a gremlin. I took both dwarf mines, but they are minimal. I placed Liches, but managed to buy only two.
114 – on the snow, a Griffin Conservatory and a prison behind skeletons are scouted. I found an off-road exit – swamp – also not an option. The last exit is through a portal, which takes several days to reach. No choice, I run there.
115 – in the prison, Pikedram came in. Bad, but I'm trying to somehow reach the Tower with those Gargoyles and Cyra. Everything turned out to be cut off. I took another small crypt, got a sword +3. Galthran got Logistics! Maybe it's not all bad yet...
116 – I take the Dragon Fly Hive for the stats.
117 – I break through the portal. On the other side – a horde of Gogs, stone golems, and some remote corner. Again, very bad. How to rush?.. Especially when GO – Arch Devils... I placed Knights in the Stronghold and even upgraded them. 130 skeletons gathered.
121 – the Griffin Conservatory on the snow was minimal, but I didn't have enough heroes in the chain to take it – everything is very stretched. So I just brought 3 Knights to Galthran, killed the Gogs, found a portal to the treasure zone. The treasure zone turned out to be an underground with lava, it threw me into some other corner.
122 – I sent Vidomina into the treasure zone. The guards are hostile everywhere, it's too early for this. I transfer troops home, +1 Angel. Not far from the Tower town, I found a portal to another treasure zone, so I'm thinking of running there.
123 – I finally take the secondary town, breaking through the elves. At the end of the turn, there was a planned split of Galthran, which actually happened against the Griffin Conservatory. Very frustrating, but the army couldn't be recovered. I stop near a horde of Stone Golems for Pandora.
124 – there turn out to be 100 Stone Golems. Not bad, 10k experience and the most useful skill possible in this situation – Pathfinding. I also grabbed Attack along the way. On the way to the treasure zone, I grabbed a Dragon Fly Hive, 6 Wyverns.
125 – I burst into the treasure zone. It turns out to be a narrow underground passage. Besides a Dragon Utopia at the entrance, there's practically nothing. And it's too early to take the Dragon Utopia. I run for luck.
126 – didn't get much luck. A couple of skeleton guards, a Dragon Fly Hive for 4.
127 – reached a dead end, where I looted a Devil cache. I turn around, I need to take the Dragon Utopia at the start of the third week, almost 400 skeletons already. At home, I built a Castle, because I'll get money from the Dragon Utopia.
131 – I transport troops, run to the Dragon Utopia.
132 – the Dragon Utopia turns out to be a two-stack. I lost 6 Death Knights there, because the dragons decided they were tastier than the Wyverns. They give Thunder Helmet, Necklace +3 to all stats, and Ring of Speed. Well, not bad. Meanwhile, Clavius on the stones finds another Dragon Utopia near the untaken Griffin Conservatory. Obviously, I need to run to it. For now, I split troops and replenish mana.
133 – while Galthran runs, Vidomina takes the maximum Dragon Fly Hive and a +2 health potion at the home respawn.
134 – Galthran is still running...
135 – almost reached it. I took the Griffin Conservatory – it's a minimal one, damn it.
136 – the two-stack Dragon Utopia goes down very easily, I lost a Vampire Lord and a few skeletons. They give poorly – Red Sphere and a Bag of Gold. Alright, I head out to that underground treasure zone where I already was over a week ago scouting.
137 – Pandora behind the Monks turned out to give experience, I took the prison. At home – Bone Dragons, and Stracker farms skeletons with the remaining Knights. Golems are gathered and upgraded – in total, over 150 bonus guys came out.
141 – I took the Dragon Fly Hive from Magic Elementals, but profiteered, forgetting to remove the sword. Minus 100 skeletons. But a shield +3+3 and 6 Wyverns. The Pandora, for which I actually ran here (100 Grand Dendroids) also turned out to give experience.
142 – and the treasure zone ended, basically. I found a Barbarian town off-road. I probably need to take it and split troops there. But I still decided to check one more nook. At home, meanwhile, a Dragon Fly Hive for 8 was taken.
143 – not finding anything worthwhile, I split troops to the Tower. There's already GM4 with useless Resurrection (not even Earth Magic to properly raise Wyverns).
144 – I set GM5. Fly. Well, at least something, but if only I had it earlier...
145 – I also set up an Artifact Merchant. I buy Vampire's Cloak and a Morale badge. I take the Barbarian, having gathered the entire army first, split troops there, run along the road to the opponent. On the way, I took the Speed Cloak. This added confidence – 700 skeletons and 36 Wyverns with 20-14 stats running across the entire field – that's not bad. Especially since, according to the tavern, the opponent's situation had been pretty bad since the first week and still was.
146 – I reached the grass. Nimrus found a Dimension Door scroll! Just what I need.
147 – I settled in the capital. It has the bare minimum of buildings (Horses-Swords-Bows-Pikemen with a Castle). I learned Dimension Door for Galthran. Now I can be completely calm.
211 – blue heroes are nowhere to be seen, scouting, Dimension Door, I settled in the swamp, more scouting, I control almost the entire map. I upgraded my Wyverns, bought the growth – got 39 Monarchs. The opponent is in the grass treasure zone, but from Air Scrying it didn't seem rich. Actually, that's how it turned out, surrender follows.
Thank you for the game!
Осень-Зима 2013-14.